Wxpython bind

Passing Arguments to Callbacks When binding events to callback, wxPython expects the call back to be a function that takes a single argument: the event object. There are often times when one might want to pass additional information into a callback function. A common use is when you have a bunch of widgets that all behave similarly, so you don't want to write a different callback function for each one. One way to handle that is to have them all bound to the same callback, and then in the callback, figure out which widget the event came from by using Event.

GetEventObject or Event. I find it more elegant to pass data directly into the callback, using the "lambda trick".

wxPython #7: механизм обработки событий - Bind, Unbind

So you can create a function that wraps the callback, passing some extra info in with keyword arguments. See the example below for a working application. Bind wx. The callback should be a python callable that takes one argument -- the event object. In the usual case, that's easy, something like: self. This is a simple case that could be handled in other ways, but remember that the extra data that is passed in can be any python object, indeed, more than one if you want.

Note that there is nothing special about lambda here -- it just lets you cram it all onto one line. Onbutton evttemp 3 4 btn. Example 1! BoxSizer wx. OnButton evttemp 14 sizer. ALL10 15 16 self. Show 25 app. ALL10 17 self. Show 23 app. MainLoop Alternative way using functools If you are on Python 2. Here's the example from above written using functools. ALL10 16 17 self. Show 26 app. MainLoop For more information on functools. Passing Arguments to Callbacks last edited by cButton widget is most widely used in any GUI interface.

It captures the click event generated by the user. Its most obvious use is to trigger a handler function bound to it. There is a simple, traditional button, wx.

Button class object, which carries some text as its caption. A two-state button is also available, which is named as wx. Its pressed or depressed state can be identified by eventhandler function.

Button is set to default for the top level window. Emulates the click event on pressing Enter key. In order to create a bitmap button, firstly, a bitmap object needs to be constructed out of an image file.

On some OS platforms, the bitmap button can display both bitmap and label. SetLabel methods assign the caption. On other platforms, it serves as an internal label. The normal button as well bitmap button emits a wx. In the following example, buttons of all three types are placed in a vertical box sizer of a panel.

Three bitmap buttons are added into a horizontal box sizer. These buttons display an image as icon as their caption. OnClicked event handler function retrieves the label of source button, which caused the click event. That label is printed on the console. OnToggle event handler is triggered when the toggle button is clicked.

Previous Page.Note: This article is based on some code from a previous article on buttons from this very blog! To begin, we need to write some code that actually contains multiple buttons. We will go through an example that shows two different ways to get the button object so you can manipulate your program as needed. To start, we create three button objects. Then to make things slightly less messy, we put them into a list and iterate over the list to add the buttons to a sizer and bind them to an event handler.

This is a good way to cut down on spaghetti code i. Some people go ahead and create some elaborate helper methods like buildButtons that can handle other widgets and are more flexible. The part we really care about though is the event handler itself. That will return the widget and then you can do whatever you like. The functionality is up to you. The second way to get the widget is a two-step process where we need to extract the ID from the event using its GetID method.

Panel self, wx. BoxSizer wx. SetSizer sizer def buildButtons self, btn, sizer : """""" btn. Bind wx. Add btn, 0, wx. Show app. MainLoop To start, we create three button objects.

Bind vs. Button documentation Creating buttons tutorial on Youtube.Bind vs. Bind wx. OnButton, self. OnButton where self is some window further up the containment hierarchy than the button. On first glance the answer is "Nothing. They both result in self. OnButton being called when the button is clicked by the user.

Event vs. CommandEvent First things first. When searching for a binding for a particular event, wxPython will search up the containment hierarchy parent windows for events that are instances of wx. CommandEventbut will not for those that are not. There are several reasons for this, which we won't go into here. Just treat it as a fact of life; be happy and move on. Okay, I know that isn't going to satisfy some of you, so here is a metaphor.

A human parent doesn't need to know every time his child's heart beats, and most of the time the child doesn't care much about it either. But when the child does want to know she can simply put her fingers on her carotid artery and feel the pulse. Of course there is always a way around the limitations if the parent wants to be informed of each heartbeat. He can ask his child to feel her pulse and tap her foot for every heartbeat.

Now suppose that the powers that be decided that every child should always feel her pulse and tap her foot for every heartbeat 24x7 just in case a parent or grandparent might be interested in knowing about it. The world would be full of cranky kids and nothing would get done because of all the work needed to tap feet and to report those foot taps to Daddy while he is asleep at work because he was up all night listening to foot tapsand also to Grandma Betty who lives across town.

That's why some events propagate and some don't. Skipping stones When an event binding is found for a particular event the application's associated handler function is called.

If that handler calls event. Skip anywhere in the handler wxPython continues searching for more event handlers after that event handler finishes. It doesn't matter at what point in the app's event handler code the event. Skip statement is executed; it's a "deferred call. When a binding is found the stone touches the water the application's event handler is called and there is a splash and a ring of waves generated the handler can do something that may affect the state of the application.

If the stone is a wx.Window is and therefore all window classes are derived from this class. When events are received, wx. EvtHandler invokes the method listed in the event table using itself as the object. When using multiple inheritance it is imperative that the wx. EvtHandler -derived class is the first class inherited such that the this pointer for the overall object will be identical to the this pointer of the wx.

EvtHandler portion. How Events are Processedwx. EventBlockerwx. AppConsolewx. AuiManagerDocManagerDocumentwx. FileSystemWatcherwx. Menuwx. MouseEventsManagerwx.

wxpython bind

NotificationMessagewx. Processwx. PropertyGridPagewx. TaskBarIconwx. Timerwx. ValidatorViewwx. Add an event filter whose FilterEvent method will be called for each and every event processed by wxWidgets. Deletes all events queued on this event handler using wx.Events are integral part of every GUI application.

Events in wxPython

All GUI applications are event-driven. An application reacts to different event types which are generated during its life. Events are generated mainly by the user of an application. But they can be generated by other means as well; e. Internet connection, window manager, or timer. So when we call MainLoop method, our application waits for events to be generated. The MainLoop method ends when we exit the application. Event is a piece of application-level information from the underlying framework, typically the GUI toolkit.

Event loop is a programming construct that waits for and dispatches events or messages in a program. The event loop repeatedly looks for events to process. A dispatcher is a process which maps events to event handlers. Event handlers are methods that react to events. Event object is an object associated with the event. It is usually a window. Event type is a unique event that has been generated. Event binder is an object that binds an event type with an event handler. In the following example we react to a wx.

MoveEvent event. The event is generated when we move a window to a new position. The event binder for this event is wx. The event parameter in the OnMove method is an object specific to a particular event type. In our case it is the instance of a wx. MoveEvent class. This object holds information about the event. For example the event object or the position of the window. In our case the event object is the wx.

Frame widget. We can find out the current position by calling the GetPosition method of the event. In wxPython we say to bind a method to an event.The main information carried by this event is the key being pressed or released. For the printable characters, the latter should be used as it works for any keys, including non-Latin-1 characters that can be entered when using national keyboard layouts. For the latter, the key returned corresponds to the character that would appear in e.

As such, its value depends on the current state of the Shift key and, for the letters, on the state of Caps Lock modifier. For example, if A key is pressed without Shift being held down, wx. And if the same key is pressed but with Shift being held or Caps Lock being activethen the key could would be 65, i.

However for the key down and up events the returned key code will instead be A independently of the state of the modifier keys i. Such untranslated key codes are defined as follows:. For the letters they correspond to the upper case value of the letter. For the other alphanumeric keys e.

wxpython bind

For the rest of the keys i. Notice that the first rule applies to all Unicode letters, not just the usual Latin-1 ones. Another difference between key and int events is that another kind of translation is done for the latter ones when the Control key is pressed: int events for ASCII letters in this case carry codes corresponding to the ASCII value of Ctrl-Latter, i. This is convenient for terminal-like applications and can be completely ignored by all the other ones if you need to handle Ctrl-A it is probably a better idea to use the key event rather than the int one.

Since version 2. Finally, modifier keys only generate key events but no int events at all.

wxPython - ComboBox & Choice Class

KeyCode enum. Modifier keys events are special in one additional aspect: usually the keyboard state associated with a key press is well defined, e. ShiftDown returns true only if the Shift key was held pressed when the key that generated this event itself was pressed.

wxpython bind

There is an ambiguity for the key press events for Shift key itself however. By convention, it is considered to be already pressed when it is pressed and already released when it is released.

Tip: You may discover the key codes and modifiers generated by all the keys on your system interactively by running the Key Event Sample wxWidgets sample and pressing some keys in it. Handlers bound for the following event types will receive a wx. KeyEvent parameter.

Unlike all the other key events, this event is propagated upwards the window hierarchy which allows intercepting it in the parent window of the focused window to which it is sent initially if there is no focused window, this event is sent to the wx.

App global object. It is also generated before any other key events and so gives the parent window an opportunity to modify the keyboard handling of its children, e. By default, if this event is handled, i. Finally notice that this event is not generated when the mouse is captured as it is considered that the window which has the capture should receive all the keyboard events too without allowing its parent wx.

TopLevelWindow to interfere with their processing. Not all key down events may be generated by the user. Because of this you should avoid requiring your users to type key events that might be impossible to enter on their keyboard. This is by design and enables the programs that handle both types of events to avoid processing the same key twice. Not doing may also prevent accelerators defined using this key from working.

If a key is maintained in a pressed state, you will typically get a lot of automatically generated key down events but only one key up one at the end when the key is released so it is wrong to assume that there is one up event corresponding to each down one.

In particular, Alt-x combination will generate a int event in wxWidgets unless it is used as an accelerator and almost all keys, including ones without ASCII equivalents, generate int events too. Returns True if the key is in the given key category.


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